|Bio Menace Episode Two|
Okay, here's what sucks. You can't move while you shoot, and you can't point upward. -1 point for each of those. Otherwise, the jumping controls feel pretty nice, and the action never really stops. There's lots of platforming going on in this game, hopping around through cities and forests, also there's lots of shooting going on. At least they were decent enough to allow you to duck and shoot, which you're going to be doing frequently, because 50% of the enemies are too short to hit while you're standing up. Every now and then you have to find a crystal or key to open the door, which is amazingly cliche, but what's a sidescroller like this without it? Of course, you're going to be picking up some powerups, which will do stuff like increase your fire rate or bullet damage. There's also a few types of grenades to use. Additionally, you have a few "secret" combinations that allow you to use the plasma shot, shield, and some others. The levels are usually self-explanatory enough to let you just blast through it on your first try, and not have to run around trying to discover your way, but sometimes you have to open up a bunch of doors to find the crystal you need to proceed, and those require keys, so you get what's gonna happen. -1 point for that.
|Skull Man in Episode One|
Hey man, they're good, and the game runs pretty smooth to boot. The level graphics are great and the game portrays itself very well. There's some things that bother me, like why all the monsters are so cute. Blobs, smiley dinosaurs, robots and such. -3 points for that but hey, at least they blow up with a satisfying gib.
Lots of high quality digitized sound and sweet adlib tunes keeps your ears entertained. There's lots of explosions and gunfire, but the music sounds a bit random, so I bit off 2 points.
|The secret Apogee room, portrait of a hero|