Showing posts with label apogee. Show all posts
Showing posts with label apogee. Show all posts

Tuesday, February 14, 2012

Stargunner

Apogee always released good flying shooter types. This one follows in the wake of Major Stryker, Raptor, and Zone 66. On the market in 1996, it features fast-paced action, good replayability and good graphics, all with an unrelenting difficulty that's sure to have you cursing your way through the first episode on the easiest difficulty. Tip: When you're at the buy screens, press F2 to save your game. Make a save for each level so that you can come back if you mess something up. You'll be glad you did.
 
Gameplay: 7/10
Fly your ship through a 2D plane of explosions, spaceships, and extra explosions collecting powerups, credits and points. Unique, no, simple, yes, but it does feature a buy screen where you can purchase upgrades to your ship and get it working the way you want. You can stack two extra guns of your choice, two orbiting moons that do various things, and install engines to keep your speed up. All of these features become apparently necessary, as you're not going to get anywhere without upgrading. Once you beat the stage, you face a boss, which is usually just some unimaginative spaceship with some weak points you've gotta hit.
 
Graphics: 9/10
 They're real good and they work very fast. Everything flying around you gives a great feeling of chaos and it takes a fine-tuned player to get used to its insanity. The enemies look good, the levels are okay, and your ship changes as you upgrade it. Cool. The enemies and bosses could have been cooler though, minus a point.


Sound: 8/10
There's some rockin' digitized music, entertaining digitized speech, and a punch of pew-pews. It does add a lot to the overall experience. Repetitive after a while, so I'm dockin' 2 points.
 

Overall: 8/10
It's an awesome addition to your freeware collection. You'll be playing it again and again as you discover the best weapon combinations for your play style. The story doesn't exactly keep you feeling gripped, but it does give you some sort of premise as to what the hell you're doing on this planet. Apogee went and gave the game away for free starting in 2005, which is quite generous of them, considering how great the game is. Check out the link below for some more information on a great game that time forgot!



Tuesday, January 24, 2012

Caves of Thor

 There's been some games that annoy me. Some are new, some are old, but they usually have one thing in common, and that's me saying "I'm never playing this game again". Caves of Thor, though, man, it's on a whole different level of that phrase. Caves of Thor is like, almost the meaning of it. The epitome of my catchphrase, "I'm never playing this game again". It makes you think that if you ever went back to 1990, all there would be is Caves of Thor and we'd all be playing horrible PC games, but luckily that's not the case. This game was invented by Todd Replogle, who later became one of Duke Nukem 3D's lead programmers, and this is also the first title Apogee picked up that wasn't created by one of them. Let me explain this abomination a little bit more.

 Sound: 0/10
The first thing you will do is press the S key to turn off the sound, unless you were like me (who didn't see that to begin with) and just sat there listening to the worst-ever PC speaker orchestra. I'm serious, something is wrong with this game's music, it's absolutely nervewracking. All the points, gone.

Graphics: 1/10
Some miserable attempt at anything that resembles a crap is what you get with this one. You're going to need to decypher the games cryptic code of ASCII objects that are supposed to either be items, enemies, or doorways. There's a lot of nothing spectacular, -9 fat ones.

Gameplay: 1/10
The controls can be summed up to the equivalent of running a marathon in molasses. They're just that sticky. The screen can't even catch up with your smiley warrior when he's moving. Make sure that you're aiming in the correct direction, then press space to attack enemies with your exploding spear or something. If you try to throw more than one, your current one will disappear in mid-flight, so don't do that. You're going to need to find shields, potions, and keys to get to the next area. I got extremely frustrated in what I guess was a river, trying to fight my way against the current because I couldn't see anywhere else to go. -9 and don't whine.

Overall: 1/10
Basically, this game gets one point overall because it's a game. Other than that, it's a pretty horrible creation that probably should have never seen the light of day. Some people may like it, and my rebuttal is this: PLAY ZZT INSTEAD if you're looking for ASCII graphics and top-down gameplay. When I was playing this game, I noticed that you say "Oops" if you shoot a wall. This leads me to believe that, possibly, this is where Duke Nukem's "Where is it?" was created. It's even more credible when you consider who made the game. I could probably ramble on and on about how bad this game is, maybe so that you don't have to play it, or maybe so that we can learn from some of the fatal flaws of gaming. Give it a shot, it's free, but in the menu it says the source code is available for $199.

Saturday, January 21, 2012

Xenophage: Alien Bloodsport

 Apogee and Argo games threw this game on the market in December of 1995, following the wake and popularity of Mortal Kombat II in the arcades. As we all know, DOS wasn't the best platform to create a fighting game, but many did it anyways, despite the facts: Arcades/consoles owned the fighting genre, PC gaming just wasn't as popular. Xenophage, taken literally, is like eating aliens, or something. I guess it's a pretty fitting title then, let's see how this game holds up!
 Gameplay: 7/10
Wow. It's fast, easy to control, and pretty fun. I even got some combos down and learned some special moves, which are things like lame projectiles of acid from your weird, alien mouth. You whoop ass and it looks like you're given the opportunity to "finish" your opponent, but I didn't get around to any of that. Played through the game on easy mode, which is saying a lot, because usually with a PC fighting game I just get pissed and rage quit. I even went and hooked up my gamepad for when I played normal mode, which was just dandy. Still, there isn't really any story progression or character involvement, such as in One Must Fall: 2097. I'm going to take away 3 points because of that, but otherwise, this game gets a good rating.

Graphics: 8/10
The best thing about this game is how the camera moves around so much, zooming in and out depending on how close or far away your opponent is. Sometimes the characters look like they're the size of the screen, and it's pretty cool, because they're well detailed and generally fun to look at. I mean, geez, look at these odd alien creations, chewing on eachother and stabbing one another. The two human characters are out of place, in my opinion. The scrolling backgrounds have multiple levels of animation to them, and it adds a nice overall effect. I just don't like the menu screens, character selection screens, or the prefight screens. They could have done better there, -2 points.

 Sound: 5/10
Some annoying synth music will keep you occupied as you hear some digital punches and bites. The announcer does speak a lot, which is good, but it's missing the wailing and screaming of some other notable fighting games. -5 points for disinterest.

Overall: 7/10
 Now, before you go and play this game, I suggest you get this FAQ ready, it will help you learn some moves and save a buttload of time as you're character surfing. Despite the story mode lacking depth, it's still a pretty good fighting game engine, and it looks great to boot. Mashing the default keys got tiresome to me, so I'd recommend using a gamepad for optimum oldgaming experience. The game was generously released as freeware in 2006, and it provides quite a bit of entertainment. Give it a go!
 http://www.3drealms.com/xenophage/

Friday, January 20, 2012

Commander Keen Maps

All of the overhead maps from the Commander Keen series!



You can get all of the level maps from here. You're welcome.

Wednesday, January 18, 2012

Dark Ages

Dark Ages is a bit like the creepy game with a dunce-cap, banished forever to its corner to think about what it has done, only to return and immediately be shunned again. Apogee released this game in 1991, alongside some of their more popular releases. First thing you notice, you're Fabio or something, and you were exiled from your heirloom city by an evil wizard, so you have to learn how to fight and make your way through a bunch of caves and stuff finding random objects like apples to give to a wizard so he can show you the way to the next area. Sound repetitive? There's three episodes of this nonsense.

Gameplay: 4/10
So we're off to see the wizard, gotta cross this river, fall in a hole and die. Get attacked by bats and spiders, die. Touch a cobweb, die. Eventually you're going to learn to not touch a damn thing in this game, and this is one of the only times some extremely stiff controls are actually going to help you to be precise as a laser surgery. They're still stuck on the kick that all video games are pinball machines, so they keep a score tally and high score list. You have eight health points, you regain one when you've collected 10 coins, and if you die, you're given the option to save and restart from your current level, with the same amount of health and everything, liable to die again very easily. Your character (Fabio) can shoot this sonicboom-esque wave thing that barely does any damage at all, and until you pick up the powerups, you're going to need to furiously tap the ALT key if you want to get anything to die. I'm on easy mode and this game is still hard, but just for kicks I tried the third episode, and it's more of the same, except no wizard. The game is much more difficult here and you can't seem to shoot fast enough. Between all this madness, the level hazards whooping your butt, and the terrible game premise, I've taken away 6 points. When you play this game, do yourself a favor and hit F10 followed by =, it'll engage rapid fire mode and you can save yourself an ALT key.

 Graphics: 5/10
Although being pretty lame as far as creativity in the game world goes, they do a good job on the environments. Problem is, I still don't know what half of the enemies or terrain are, and they're the same thing throughout the entire length of the game. -5 points for no noticeable variety.

Sound: 4.5/10
It's the first shareware game to feature Adlib music and sound card support. The noise you make when you attack is much like an old Atari game, and it gets very annoying. The music was good, until I realized the tracks were quite sparse, but they segue nicely. A nice swish would have been a better attack sound, but the music is good. -5.5 points.

Overall: 4.25/10
It's a good thing that most people missed this one. I gave it a good try, mainly because it was super challenging, but I soon realized it was mostly impossible to play. I assume it gave Apogee a pretty sour taste in their mouths, but they didn't choose to remove it from distribution until 2009. For now, take a little bite out of Apogee's history, and download this game from the link below.
http://www.dosgamesarchive.com/download/dark-ages/


Tuesday, January 17, 2012

Sango Fighter

 I had this game on a shareware disc, I remember playing it with only two characters, and not particularly enjoying it very much. Originally released in 1993 by a Taiwanese group, Panda Entertainment, this game was about to be released under Apogee's name but wasn't. Instead it went through an independent release and suffered miserably through every step of its life as a PC fighting game. Think about this: It's Street Fighter meets Romance of the Three Kingdoms (modern day equivalent; Dynasty Warriors) minus the strategy element.
 Gameplay: 2/10
Barely playable as a fighting game, I sat there for a little while trying to figure out what buttons to press. Figured out some hadoken style moves but couldn't really get the grasp of it, ass handed to me every time. This game feels more like a Tiger Electronics handheld LCD game, only those can be fun. There's a story mode and stuff here, but who gives a crap about all this historical stuff? -8 points for bad gaming experience.

 Graphics: 5/10
So they're vivid, the characters and backgrounds look fantastic, and the screenshots make this game look like a gem hidden in the sand. Good job, now if it could only run itself, we'd be in business. Seriously, it's so slow, so unresponsive, and always has been, -5 points on that.

Sound: 3/10
Hooray for Adlib music and digital sound, you get three points. -7 points for it all being really hard to listen to. 

Overall: 2/10
This game was released freeware style in just 2009 when a North American company picked up the rights to the game. I assume that means they purchased them, and I can tell you right now, if you choose to listen, as there are bones in your body, it was a bad idea. Unless they just go around, acquiring abandoned titles and giving them away, that's some abandonware rouge shit. All I know is that nobody bought this game back in 1993, thank god, and nobody needs to play it now, because I just wrote this review. For real, when it comes to fighting games on your PC, it might be a better plan to just go to the arcade, and the fact that I chose to do this tonight makes me cringe. Don't waste your time with Sango Fighter, unless your time consists of playing horrible games to feel better about yourself, like me.


Saturday, January 14, 2012

Bio Menace

Bio Menace Episode Two
Lately, I've been playing a lot of games from 1993. It must have been a really good year for gaming, because companies like Apogee were cutting them out like no other. Bio Menace is a 2D sidescroller similar to the original Duke Nukem which came out in 1991, only with several updates. It uses the Commander Keen engine, which was also released in '91, but plays with much more aggressiveness than the retarded kid with a helmet. You're Snake Logan, and you've been sent to check out the mutants invading the city. That's right, Pliskin's not the only Snake in town. This guy sporting a V-neck and mullet has been here a long time.


Gameplay: 7/10
Okay, here's what sucks. You can't move while you shoot, and you can't point upward. -1 point for each of those. Otherwise, the jumping controls feel pretty nice, and the action never really stops. There's lots of platforming going on in this game, hopping around through cities and forests, also there's lots of shooting going on. At least they were decent enough to allow you to duck and shoot, which you're going to be doing frequently, because 50% of the enemies are too short to hit while you're standing up. Every now and then you have to find a crystal or key to open the door, which is amazingly cliche, but what's a sidescroller like this without it? Of course, you're going to be picking up some powerups, which will do stuff like increase your fire rate or bullet damage. There's also a few types of grenades to use. Additionally, you have a few "secret" combinations that allow you to use the plasma shot, shield, and some others. The levels are usually self-explanatory enough to let you just blast through it on your first try, and not have to run around trying to discover your way, but sometimes you have to open up a bunch of doors to find the crystal you need to proceed, and those require keys, so you get what's gonna happen. -1 point for that.

Skull Man in Episode One
Graphics: 7/10
Hey man, they're good, and the game runs pretty smooth to boot. The level graphics are great and the game portrays itself very well. There's some things that bother me, like why all the monsters are so cute. Blobs, smiley dinosaurs, robots and such. -3 points for that but hey, at least they blow up with a satisfying gib.

Sound: 8/10
Lots of high quality digitized sound and sweet adlib tunes keeps your ears entertained. There's lots of explosions and gunfire, but the music sounds a bit random, so I bit off 2 points.


Overall: 9/10
The secret Apogee room, portrait of a hero
It's really a great game, despite the fact that you're some creepo with a mustache. Wait... a... minute, isn't that Carlos Santana? What are you doin' disguising yourself as Snake Logan trying to shoot a bunch of cute monsters? Did you take mescaline again? Oh look, you've wandered into the secret Apogee room, where they were keeping all the spare Duke Nukem and Commander Keen items! Looks like they're working on a game that's going to blow you out of the water in the near future and everyone's gonna forget about you! It's alright, Bio Menace, you had a good run, and it was fun to see you again. Have a good one.
http://www.3drealms.com/menace/

Major Stryker

Back in the shareware days, I used to have a few 2-D shooters like this. Raptor, Zone 66, and of course the one I'm writing about, Major Stryker. It arrived in early 1993 from everyone's favorite producers, Apogee Software. It featured this neat 3-D triple background scrolling thing, some sweet EGA graphics, and awesome digitized sound for us folks with the soundblaster. It starts after World War III, humanity is in turmoil, and some aliens come through a wormhole to take out your civilization. Expect mass frustration, broken keyboards, and everybody in your neighborhood hearing you yell "I'm never playing this game again!"


Gameplay: 8/10
Furiously hard. You control Major Stryker, I guess he's a  remaining member of some elite strike force or something, on a mission to blow up a few alien planets. You can move up, down, left and right on your little 2-D plane of existence, tap ALT to rapidly shoot some missles, hit space to drop a bomb, and more. The powerups do stuff like raise your fire rate, increase the number you can shoot, and shield you. The ship will go down in one hit, unless you have a powerup, which at that point you'll just lose all your neat stuff. There's an angering amount of enemies that are constantly barraging you with their flashy red things, and you're supposed to be able to dodge all this and destroy them all at the same time.  If you don't pick up the first chain of powerups by destroying the first and second wave of enemies in the level, it's going to be pretty tough to get it going from there. That's my experience with it, at least, if you die you might as well restart. In actuality, this sort of challenge is what keeps me playing this game, but -2 points for making me tap ALT so much.

Graphics: 7/10
The game plays pretty well, the levels are pretty cool looking, my only problem is there's just too much stuff going on at once. Extremely hard to concentrate when so much stuff is happening. I had to take away 3 points for that, but otherwise it's colorful, fast, and fun.

Sound: 8/10
The digitized sound is one of the best parts of this game, hearing those explosions and bumpin' the music just fits so well. The tunes are a little lame though, so -2 points. Could have done better but still great.


Overall: 8/10
Major Stryker rocks. It's a really good example of how games of the time had new innovations that we take for granted today. It was 2006 when Apogee made the bold decision to call the game freeware. Come to think of it, I knew this game was ultra hard when I was a kid, but it seems even more difficult now. Maybe you can get somewhere I didn't? Link below secures the download.
ftp://ftp.3drealms.com/freeware/strykerfw.zip

Friday, December 30, 2011

Alien Carnage/Halloween Harry

Alien Carnage was originally called Halloween Harry. It features you, Harry, on a little mission to save the world from some Aliens who are turning people into zombies and stuff. When I had it, it was called Halloween Harry, and I could swear that I remember the missions being different, but they changed a lot of it for some reason or another.

Gameplay: 7/10
Let's just get this off our chest right now; Harry can't jump. He must weigh like 500 pounds with giant gas tank and helmet he wears. What Harry lacks in mobility he replaces with the brute force thrust of his jetpack, subsequently draining his flamethrower fuel. That's right, they're linked together. If you run out, it sucks. You gotta go buy some more from one of these vending machine things, but in order to do that, you must make the money by killing a few of the many enemies in this game. There's blobs, spiders, zombies, aliens, and lots more weirdness. Every now and then Harry runs across a chick who's about to get some tentacle. He unties them and makes them disappear into another dimension or something. The controls are ridiculous and stiff, gravity just seems to suck in this world Harry lives in. That set aside, the game is still pretty fun to play and it runs well enough for me to only -3 points.


Graphics: 9/10
I've always enjoyed the graphics in this game. They're fresh and vivid, a little cartoon nature about them, and the levels look really good. Cut scenes are spectacular. It could have ran a little faster, as it seems a little skippy, but still very fast. Only -1 point!

Sound: 7/10
When I had this game around 1995, I don't think I had a Soundblaster, or even knew what that meant. I remember using the PC Speaker option, but it lacked music. Now when I play it, the music sounds pretty good, and the sounds are defiantly worthy. It's not very high quality, but I can't complain. -3 points.

Overall: 8/10
Alien Carnage, or Halloween Harry for that matter, is a staple of one of those wonderful Apogee sidescrolling games. Man, did they come out with a ton of them, but it's great. When I play this game now, it reminds me of many other games to follow in its wake, like Borderlands, running around getting money killing stuff vending machines and so on. I also can't help but wonder if Duke Nukem took a little piece of the storyline out of this game. I guess we'll never know. You should probably play this game, because it used to cost money, but now it's free to play and distribute.
http://www.dosgamesarchive.com/download/alien-carnage/